Difference between revisions of "Sakuya Sakuma/Knights of Round IV"
From A3! Wiki
Line 17: | Line 17: | ||
{{Line|character=Sakuya|border=sakuya|dialogue=Yes, I understand.}} | {{Line|character=Sakuya|border=sakuya|dialogue=Yes, I understand.}} | ||
{{Line|character=Itaru|border=itaru|dialogue=Sword fighting practice, huh...}} | {{Line|character=Itaru|border=itaru|dialogue=Sword fighting practice, huh...}} | ||
+ | |||
+ | {{Line}} | ||
{{Line/Image|file=File:Fall to the Sword 1-2.png}} | {{Line/Image|file=File:Fall to the Sword 1-2.png}} | ||
Line 24: | Line 26: | ||
{{Line|character=Izumi|border=izumi|dialogue=!? W-What are you guys doing waving swords around over here?}} | {{Line|character=Izumi|border=izumi|dialogue=!? W-What are you guys doing waving swords around over here?}} | ||
{{Line|character=Sakuya|border=sakuya|dialogue=Ah, Director!}} | {{Line|character=Sakuya|border=sakuya|dialogue=Ah, Director!}} | ||
− | {{Line|character=Itaru|border=itaru|dialogue=Yesterday, Sakuya was practicing sword fighting, | + | {{Line|character=Itaru|border=itaru|dialogue=Yesterday, Sakuya was practicing sword fighting, right? Since I had the perfect game, I decided to help him.}} |
{{Line|character=Izumi|border=izumi|dialogue=Game?}} | {{Line|character=Izumi|border=izumi|dialogue=Game?}} | ||
+ | |||
+ | {{Line/Image|file=File:Fall to the Sword 1-3.png}} | ||
+ | |||
+ | {{Line|character=Itaru|border=itaru|dialogue=Yeah. These are actually exclusive controllers in the shape of swords. If you wave it around in front of the screen, you can beat the enemies.}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=It feels like we're actually fighting!}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Heeh, so there was something like that? That's super interesting!}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=Do you want to give it a try, Director-san? Here, controller.}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Uwa, it's like a prop sword.}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=Then, you two play co-op~}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Um, how do I...}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=When the enemies appear on screen, you swing the sword to knock them down!}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Ah, so that's how you do it. By the way, what do we do with this mic over here...?}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Oh, that... I'm also still not sure about that...}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=I'll come back to that later when you need it, but have fun 'til then.}} | ||
+ | |||
+ | {{Line}} | ||
+ | |||
+ | {{Line/Image|file=File:Fall to the Sword 1-4.png}} | ||
+ | |||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Taa--!}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Eyy--!}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Yay! We have a good rhythm going don't we?}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Mhm! I think I'm starting to pick up some tricks. This also turned out to be pretty good exercise.}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=... Huh? The music changed...}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Woah! A really strong enemy just appeared!}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=That's this stage's boss.}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=If you two don't time your cuts at the same time, you won't be able to defeat it.}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Eh? At the same time!?}} | ||
+ | {{Line|character=Izumi|border=izumi|dialogue=Don't you think the difficulty suddenly spiked!?}} | ||
+ | {{Line|character=Itaru|border=itaru|dialogue=Well, if you manage to get the timing right, it'll all go smoothly.}} | ||
+ | {{Line|character=Sakuya|border=sakuya|dialogue=Then, let's try out best, Director!}} | ||
</table> | </table> |
Revision as of 18:41, 1 June 2020
Fall to the Sword! Co-op Gameplay
Backstage StoriesIzumi | Example 2. Remove if no part 2. |
Azami