Performances

From A3! Wiki

Introduction

Performances (公演) use SP to show short digests of plays and give item drops, friend points, and coins as rewards. During events, they also give event points or items which are used to gain rewards.

Performances in the Main (メイン) tab can be played at any time. To do a performance, tap the yellow button labelled Performance Set-Up (公演準備).

During events, performances spawn randomly during practices, and have a time limit associated with them. While the performances are playable, you can access them either through the Performance Set-Up button or via the blue bookmark that pops up on the top-right corner of Izumi's notebook during Practices.

Matinee, Soiree, and Final Performances have roughly the same chance of appearing, but if you complete a Matinee performance, you won't get another one immediately after.

Performance Types
Performance Highest Level Time Limit
Regular (accessible via the Main tab) 50 N/A
Seasonal/Troupe Events
Matinee (マチネ) 50 1 hr 30 mins
Soiree (ソワレ) 30 30 min[1]
Final (千秋楽) 15 20 mins
Additional (追加公演)[2] 10 15 mins
Etude Events
Beginner (初級) 100 30 mins
Intermediate (中級) 100 15 mins
Advanced (上級) 100 5 mins
Training Camp Events
Matinee (マチネ) 50 (70)[3] 1 hr 30 mins
Soiree (ソワレ) 30 (40) 45 min
Final (千秋楽) 15 (25) 20 mins
Additional (追加公演)[4] 10 (15) 15 mins
Outing Events
Beginner (初級) 50 1 hr 30 mins
Intermediate (中級) 30 30 mins
Advanced (上級) 15 20 mins
Expert (超上級) 10 15 mins

Card Bonuses

During events, some cards receive a boost to their stats and give additional event points/items.

Card Bonus
Bonus Icon.png Seasonal Bonus
Puchi Icon.png Tiny Bonus

Point Events

Troupe and Training Camp events use a point system, which means fully bloomed SSRs give the most bonus points.

Bonus Points Earned
Rarity Unbloomed Bloomed + Bloomed ++
Bonus Icon.png R 50 175 325
Bonus Icon.png SR 100 225 375
Bonus Icon.png SSR 150 275 425
Puchi Icon.png SR 50 175 325
Puchi Icon.png SSR 100 225 375

Item Events

Seasonal Events use an item system which is roughly equivalent to points/100. In this system, fully bloomed SRs with a Seasonal Bonus and SSRs with a Tiny Bonus give as many bonus items as fully bloomed SSRs with a Seasonal Bonus.

Bonus Items Earned
Rarity Unbloomed Bloomed + Bloomed ++
Bonus Icon.png R 1 2 3
Bonus Icon.png SR 1 2 4
Bonus Icon.png SSR 2 3 4
Puchi Icon.png SR 1 2 3
Puchi Icon.png SSR 1 2 4

Stat Bonuses

Stat Bonus
Type Unbloomed Bloomed + Bloomed ++
Bonus Icon.png Seasonal 2x 3x 4x
Puchi Icon.png Tiny 1.1x 1.2x 1.3x

Rewards

Performances associated with a troupe play usually give cards and training items that are associated with that troupe.

To clear a performance, the team strength displayed on the Performance Set-Up page needs to be more than the Success Line there. For more information on building teams for a successful performance, see Team Building.

Success Lines and Rewards

Level Success Line Points Earned (Point Events) Items Earned (Item Events)
1 10000 100 1
2 10500 105 1
3 11020 110 1
4 11570 115 1
5 12150 121 1
6 12760 127 1
7 13400 134 1
8 14070 140 1
9 14770 147 1
10 15510 155 1
11 16280 162 1
12 17100 171 1
13 17950 179 1
14 18850 188 1
15 19790 197 1
16 20780 207 2
17 21820 218 2
18 22920 229 2
19 24060 240 2
20 25260 252 2
21 26530 265 2
22 27850 278 2
23 29250 292 2
24 30710 307 3
25 32250 322 3
26 33860 338 3
27 35550 355 3
28 37300 373 3
29 39200 392 3
30 41160 411 4
31 43210 432 4
32 45380 453 4
33 47640 476 4
34 50030 500 5
35 52530 525 5
36 55160 551 5
37 57910 579 5
38 60810 608 6
39 63850 638 6
40 67040 670 6
41 70390 703 7
42 73910 739 7
43 77610 776 7
44 81490 814 8
45 85570 855 8
46 89850 898 8
47 94340 943 9
48 99050 990 9
49 104010 1040 10
50 109210 1092 10
Training Camp Events
51 113141 1131
52 117291 1172
53 121550 1215
54 126028 1260
55 130615 1306
56 135311 1353
57 140334 1403
58 145467 1454
59 150709 1507
60 156279 1562
61 161958 1619
62 167855 1678
63 173971 1739
64 180305 1803
65 186967 1869
66 193738 1947
67 200837 2008
68 208154 2081
69 215798 2157
70 223662 2236
Level Success Line Points Earned (Point Events) Items Earned (Item Events)
1 35000 420 4
2 37450 449 4
3 39750 477 4
4 42875 514 5
5 45850 550 5
6 49070 588 5
7 52500 630 6
8 56175 674 6
9 60130 721 7
10 64330 771 7
11 68845 826 8
12 73640 883 8
13 78820 945 9
14 84315 1011 10
15 90230 1082 10
16 96565 1158 11
17 103320 1239 12
18 110530 1326 13
19 118265 1419 14
20 126560 1518 15
21 135415 1624 16
22 144900 1738 17
23 155050 1860 18
24 165900 1990 19
25 177520 2130 21
26 189945 2279 22
27 203245 2438 24
28 217455 2609 26
29 232680 2792 27
30 248990 2987 29
Training Camp Events
31 261439 3137
32 274386 3292
33 288081 3456
34 302522 3630
35 317711 3812
36 333646 4003
37 350328 4203
38 367758 4413
39 386183 4634
40 405355 4864
Level Success Line Points Earned (Point Events) Items Earned (Item Events)
1 50000 700 7
2 57500 805 8
3 66100 925 9
4 76000 1064 10
5 87450 1224 12
6 100550 1407 14
7 115650 1619 16
8 133000 1862 18
9 152950 2141 21
10 175850 2461 24
11 202250 2831 28
12 232600 3256 32
13 267500 3745 37
14 307600 4306 43
15 353750 4952 49
Training Camp Events
16 377097 5279
17 401860 5626
18 428391 5997
19 456691 6393
20 486760 6814
21 518951 7265
22 553265 7745
23 589701 8255
24 628613 8800
25 670002 9380
Level Success Line Points Earned (Point Events) Items Earned (Item Events)
1 150000 2250 22
2 180000 2700 27
3 216000 3240 32
4 259200 3888 38
5 310950 4664 46
6 373200 5598 55
7 447750 6716 67
8 537450 8061 80
9 644850 9672 96
10 773850 11607 116
Training Camp Events
11 846591 12698
12 925524 13882
13 1012969 15194
14 1108153 16622
15 1212622 18189

Notes

  1. These performances were originally 45 minutes, but were changed to 30 minutes as of the Spring Troupe's Fifth Play: Knights of Round IV THE STAGE
  2. These performances have a roughly 1 in 4 chance (23-25%) of spawning after playing one of the other three performances.
  3. New performance levels are unlocked after reaching 1.15 million points and acquiring the points SSR.
  4. These performances have a roughly 1 in 4 chance of spawning after playing one of the other three performances, but using the Training Camp Leader as the guest performer increases that chance to roughly 30%.