Lesson Room
The Lesson Room is where Practices are played. Each practice consists of 10 lessons. Once you tap on one of the tabs in the screen above, you are taken to a screen where you can select which cards to practice with. For more information on creating teams from outside of this screen, see Team Building. You can tap Make Main (メインにする) to make the selected team the default team.
Tapping Start Practice (稽古開始) deducts LP and begins the practice.
Contents
Stage Information (ステージ情報)
This section shows the Practice Partner, Mastery, and Missions for the practice.
Mastery increases by 6 each time the Practice Partner is selected for a lesson. Reaching the designated checkpoints at 30, 60, and 100 gives 1 Dia and unlocks a Mini Conversation.
There are 3 missions for each practice. Clearing each mission gives 1 Dia, while clearing all 3 missions gives an additional 1 Dia. Clearing the third mission also unlocks a special Mini Conversation between the Practice Partner and the character specified in Mission 3. For a complete list of missions, see Practice Missions.
Lesson Format
1. Lesson starts ♪
2. A character is selected as the lesson partner.
If the practice partner is selected, mastery increases by 6.
If a card from the practice team is selected, affection increases by 4. Every 100 affection points reached unlocks a backstage story.
Rarity | Maximum Affection Points |
---|---|
N | 100 |
R | 200 |
SR | 200 |
SSR | 300 |
3. Rank EXP is earned
Rank EXP earned = LP cost of lesson * 0.4
4. Tension Earned (if applicable)
Tension increases by 4% if the lesson partner is from the same troupe as the practice character.
If tension reaches 100% here, an Actor's High starts. This lasts for 5 lessons and gives various bonuses.
Affection Bonus | Rank EXP Bonus | Mastery Bonus |
---|---|---|
12 | Rank EXP usually earned * 2 | 18 |
6. Random Events
Events only: Special event performances have a chance of spawning during the lesson. At least one performance will spawn per lesson.
At any point during the lesson, an item or card may drop. These rewards are collected upon completion of the lesson and will not be earned if the lesson is cancelled halfway through.
7. Lesson ends ♪
If the AUTO button is tapped (turns red), the lesson will advance to the next automatically; however, if a Mini Conversation is unlocked that lesson, a green ! icon will appear and the screen must be tapped to show the conversation before continuing with practice.
After the lesson ends, all lesson characters earn card level EXP equivalent to the LP cost.
Special EXP such as the Rank EXP earned during Act 2 Advancement campaigns is calculated here.