{{Line|character=Tenma|border=tenma|dialogue=There's no way I'd be bad at anything.}}
+
{{Line|border=tenma|dialogue=......You think I should fix my sense of direction? Wha- I do too have a sense of direction!}}
+
{{Line|border= tenma |dialogue=I just, I really just have a tiny bit of trouble remembering paths!}}
+
{{Line|border= tenma |dialogue=Ugh, our Director's so stubborn...It can't be helped, so I'll play along with you.}}
{{Line/Title|text=2}}
{{Line/Title|text=2}}
+
{{Line|character=Tenma|border=tenma|dialogue=We tried seeing if I could go back and forth between school and the dorms, but...where is this?}}
+
{{Line|border= tenma |dialogue=Stop looking at me with that 'I told you so' expression!}}
+
{{Line|border= tenma |dialogue=I go by car to school so of course I don't know! It can't be helped if I get lost in a minute walking from the dorms!}}
+
{{Line|border= tenma |dialogue=Damn it...Starting tomorrow I'm going to school by foot until I memorise the route! Take responsibility and accompany me every morning!}}
{{Line/Title|text=3}}
{{Line/Title|text=3}}
+
{{Line|character=Tenma|border=tenma|dialogue=Heh, how about that? I can get back to the dorms from school in 15 minutes now.}}
+
{{Line|border= tenma |dialogue=Even without your directions, the route I take is flawless.}}
+
{{Line|border= tenma |dialogue=I was just thinking it'd be good to walk now and then, so it's perfect timing. ...Thanks for that, Director.}}
+
{{Line|border= tenma |dialogue=I just went along with it because it couldn't be helped, though! I had a good sense of direction from the start! Don't misunderstand!}}
</table>
</table>
</tab>
</tab>
Revision as of 09:07, 10 July 2018
You can train your cards to increase their stats for performances.
If you own more than one of the same card, you can merge them here by first tapping the card you wish to bloom and then tapping the card(s) you want to merge with it. The stats (card level, skill level etc) of the card you pick first will be kept, so make sure you pick the card with the higher stats first. Each time you bloom a card, the maximum level will increase by 10; the first time you bloom a card the art will also change. You can bloom cards up to twice in total.
Rarity
MAX Level (Unbloomed)
Blooming Cost (+)
Blooming Cost (++)
SSR
80
Coins x12500
Coins
SR
60
Coins x7500
Coins
R
40
Coins x2500
Coins
N
20
Coins x1000
Coins
Training
Rarity
Base EXP gained
SSR
3000
SR
700
R
550
N
100
The first card you select here will be the training card. You can then select up to 20 other cards to consume to strengthen the training card. The EXP gained per card depends on the card's level and rarity. There is also a chance of getting an 'EXCELLENT' training result, which will double the EXP gained. Cards of R rarity or higher will also count towards increasing the card's Lead Skill, which activates when the card is set as leader during performances of the corresponding attribute.
Coach cards give more card level experience, while Super Sankaku-kun cards give more Lead Skill experience.
You can ask the game to auto-select cards to consume based on rarity and/or member type (normal / coach / Sankaku-kun).
Training cards costs Coins. The number of coins required varies depending on the level and rarity of both the training card and the cards being consumed.
Special Training
Rarity
Stat Increase
SSR
400
SR
300
R
200
N
100
You can special train cards up to three times, indicated by flame (🔥) icons. Each training increases the card stats for all parameters.
Training a card costs consumable items (Flowers, Buds, Seeds and Gold/Silver Trophies). The type of flower/bud/seed required matches the troupe the character is from, but backstage crew members will require alll four types. The number and type of items requires varies depending on the card rarity and how many times it has already been trained.